The remains of these two player groups are piled up in the ladder, coupled with the setting of the positive sum game, and finally achieved in the Hearthstone game, as long as the player wants to win seriously, they can usually get a respectable segment. And novice players can also benefit from the implicit protection of low-segment in Hearthstone (5-star-4-3-star pressure increases step by step), so that it is difficult for ordinary players to at least get up, and it is difficult to drop out sharply. With Hearthstone of this kind of detail, the ladder will not let players abandon the pit.
Back to the world of OW. How can OW achieve a ladder that can almost satisfy everyone?
Although, Blizzard didn't realize it, the OW it made was really excellent. It is so good that almost any hero has a large number of believers who are obsessed with this hero.
And once players are allowed to challenge the ranking with a single hero, what will happen? A large group of players of all beliefs will take out their favorite, and not necessarily the strongest hero, to hit the ladder. And although they can't get relatively high scores on the ladder, they can still have psychological enlightenment-the heroes I am good at are not those strong heroes. And if you want to win the party, use strong heroes to climb the ladder. They can usually at least get relatively higher scores than ordinary players' weak heroes. This score is enough to satisfy ordinary players who don't have high expectations.